Awesome Games for Your Atari Computer by Hal Renko, Sam Edwards

By Hal Renko, Sam Edwards

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I n·:; t~ruc t. j e x ec ut·o? 1 )=6 THEN 8e F:. put. C )--48+64); 51 54121 ':i50 58:3 6121121 10; i 121 10;2121 63t1 104121 t~Z=t~Z+( 8( r;:, C )=121 ;. '1C1 13CI:3U8 500: F:Ef'l output board # 10;9(1 IF NZ<::, TfiEt-i E;::itl 1"0121 PO:::; I T IOt-i 0,11:? C. Escher (1902- 1972), based as it is on symmetry and mathematical forms , appeals particularly to computer programmers . Now with the help of the computer you can produce your own patterns based on the same principles used by Escher. Consider the following pattern: It is based on a mosaic in the Alhambra palace in Spain.

When you enter the number of a row, the squares in that row are moved one position. In a horizontal row the squares move to the right, and in a vertical row they move downwards. ----------~/ in a horizontal row, or this 30 ( ( ( ( in a vertical row. The object of all this? You must rearrange the squares to form five horizontal stripes of one color each. Sounds simple .. but is it? l~) r-;:Ei'j ##### r-;:a I nbol!! 0. 131 F:Ei'i :jj:## I n I tJ i ali ze- sc r'E'E'n ### 13Rt=lPHICS 1? E;;" 8 ? 3:n+2: ?

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